2018 was a huge year in gaming with bumper revenues, re-imagined classics
2018
has been a big year for video
games – and not just because of the games that were released.
We’ve
seen broken revenue records, burgeoning discussions about the labour that goes
into producing
games, and a crack-down on predatory practices that squeeze more
dollars out of players.
Meanwhile,
eSports and livestreaming showed bumper growth. Progressively updated games,
and the “early access” trend continued to both delight and frustrate.
In
the games themselves, we got a heavy dose of nostalgia with new twists on the
classics.
Bumper
revenues
The
“battle royale” game Fortnite was the most outstanding and unexpected success
of the year, hitting 78.3 million players in August 2018 and bumping developer
Epic Games to a US$15 billion dollar valuation.
Cementing
the economic scale of video-games, Rockstar Games’s Red Dead Redemption 2 had
the second highest opening weekend for any media release ever, grossing US$725
million – and outstripping any of the latest Marvel movies . Read
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